Hello everyone I am trying to recreate a Breakout game I started the code. but i try to run on the simulator I get a black display.
here’s my code:
display.setStatusBar(display.HiddenStatusBar)
local physics = require “physics”
physics.start()
physics.setGravity(0, 0)
system.setAccelerometerInterval( 100 )
local menuScreenGroup – display.newGroup()
local mmScreen
local playBtn
local background
local paddle
local brick
local ball
local scoreText
local scoreNum
local levelText
local levelNum
local alertDisplayGroup
local alertBox
local conditionDisplay
local messageText
local_W = display.contentWidth / 2
local_H = display.contentHeight / 2
local bricks = display.newGroup()
local brickWidth = 35
local brickHeight = 15
local row
local column
local score = 0
local scoreIncrease = 100
local currentLevel
local vx = 3
local vy = -3
local gameEvent = “”
local isSimulator = “simulator” == system.getInfo (“environment”)
function main()
mainMenu()
end
function mainMenu()
menuScreenGroup = display.newGroup()
mmScreen = display.newImage (“images/mmScreen.png”, 0, 0, true)
mmScreen.x = _W
mmScreen.y = _H
playBtn = display.newImage (“playbtn.png”)
playBtn:setReferencePoint (display.CenterReferencePoint)
playBtn.x = _W; playBtn.y = _H + 50
playBtn.name = “playbutton”
menuScreenGroup: insert(mmScreen)
menuScreenGroup: insert(playBtn)
playBtn:addEventListener(“tap”, loadGame)
end
function loadGame(event)
if event.target.name == “playbutton” then
transition.to(menuScreenGroup, {time = 0, alpha=0, omComplete =
addGameScreen})
playBtn:removeEventListener(“tap”, loadGame)
end
end