help with stacktrace

Hi,

I have an app on the playstore which has generated a crash report.

I figure it is due to texture size but they are within the limits of the device and help would be great.

The users app crashes at intial start up, Iam willing to make available the apk for download if anyone has the same device to see if it can be reproduced.

Device in question: SAMSUNG-SGH-I777 (galaxy s2)

stacktrace:

java.lang.RuntimeException: java.lang.OutOfMemoryError
Java Stack Trace:
    com.ansca.corona.NativeToJavaBridge.getBitmapAsset(NativeToJavaBridge.java:1200)
    com.ansca.corona.NativeToJavaBridge.callGetBitmapAsset(NativeToJavaBridge.java:1480)
    com.ansca.corona.JavaToNativeShim.nativeResize(Native Method)
    com.ansca.corona.JavaToNativeShim.resize(JavaToNativeShim.java:211)
    com.ansca.corona.opengl.CoronaGLSurfaceView$CoronaRenderer.onSurfaceChanged(CoronaGLSurfaceView.java:347)
    com.ansca.corona.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1611)
    com.ansca.corona.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1377)
stack traceback:
    [C]: ?
    [C]: in function ‘newImageSheet’
    ?: in function ‘createSpriteStuff’
    ?: in main chunk

Have you done this?

http://docs.coronalabs.com/guide/distribution/buildSettings/index.html#large-heap

Have you done this?

http://docs.coronalabs.com/guide/distribution/buildSettings/index.html#large-heap