HELP

Hi, I’m a beginner, I recently did an application with an image that plays a sound when touched in the emulator udk everything is perfect, but in my mobile, touching the image does not play any sound, I could provide help? 

THANKS

You’re going to need to provide additional information for anyone to be able to help.

But the first thing I would ask is what device is it not playing on and what type of file is it?  Not all audio files play on all devices.  MP3 files will play on iOS and Android devices (but may be subject to licensing costs).  WAV files will play on iOS and Android devices.  Other file formats may only play on one platform.

thanks

the sound is not working, if you install the apk and open, but by touching the image, no sound (mp3) does not play, try it on a device with android 2.3.6 and a jelly bean. 

– code here

display.setStatusBar( display.HiddenStatusBar )

local dispObj_1 = display.newImageRect( “fondo.jpg”, 480, 320 )

dispObj_1.x = 240

dispObj_1.y = 160

local gallo = display.newImageRect( “gallo.png”, 95, 82 )

gallo.x = 253

gallo.y = 238

function sonidogallo()

    media.playEventSound(“gallo.mp3”)

end

gallo:addEventListener(“touch”,sonidogallo)

Well, looking at the sample code, it says you need to do a newEventSound first. 

“For Android devices, the sound should be preloaded with the media.newEventSound() API.”

Like this:

local soundID = media.newEventSound( "beep.caf" ) local playBeep = function() media.playEventSound( soundID ) end

You’re going to need to provide additional information for anyone to be able to help.

But the first thing I would ask is what device is it not playing on and what type of file is it?  Not all audio files play on all devices.  MP3 files will play on iOS and Android devices (but may be subject to licensing costs).  WAV files will play on iOS and Android devices.  Other file formats may only play on one platform.

thanks

the sound is not working, if you install the apk and open, but by touching the image, no sound (mp3) does not play, try it on a device with android 2.3.6 and a jelly bean. 

– code here

display.setStatusBar( display.HiddenStatusBar )

local dispObj_1 = display.newImageRect( “fondo.jpg”, 480, 320 )

dispObj_1.x = 240

dispObj_1.y = 160

local gallo = display.newImageRect( “gallo.png”, 95, 82 )

gallo.x = 253

gallo.y = 238

function sonidogallo()

    media.playEventSound(“gallo.mp3”)

end

gallo:addEventListener(“touch”,sonidogallo)

Well, looking at the sample code, it says you need to do a newEventSound first. 

“For Android devices, the sound should be preloaded with the media.newEventSound() API.”

Like this:

local soundID = media.newEventSound( "beep.caf" ) local playBeep = function() media.playEventSound( soundID ) end