Henry the Cloud releases after a year of development, truly going the extra mile

Hi all,

After over a year of blood, sweat and tears, our game Henry the Cloud has finally released on iOS and Android. Our developer logs (www.henrythecloud.com/blog.html) have obtained quite a bit of attraction, as have our social media pages and trailers. We built this game with Corona and made use of LevelDirector, although we hacked around the code of that a bit (thanks Alan, for your help and thinking along where necessary!).

Although it might not be much of an achievement, we have close to 2.000 views on our trailers pre-release. You indie devs know that the little things like that feel like major accomplishments, already.

This is our latest gameplay trailer: https://www.youtube.com/watch?v=hqS-GCpCixc

Without further ado, check out our game on:

iOS: https://itunes.apple.com/us/app/henry-the-cloud/id1113077216

Android: https://play.google.com/store/apps/details?id=com.dualcortexgaming.henrythecloud

And check out our website at www.henrythecloud.com and www.dualcortexgaming.com

Looks great.  I’m inspired every time I see someone release a good game with Corona.  Keep up the good work and may ‘fortune’ smile on your release. 

Looks great.  I’m inspired every time I see someone release a good game with Corona.  Keep up the good work and may ‘fortune’ smile on your release.