Hi
Im building a game where the main character needs to jump over crates . im using physics for help with collision detection and gravity etc. while the hero object is set as a dynamic object the crates are static as they need not move.
so the problem im facing is that hero object when jumping over crates might hit some crates and flip over and i don’t know how to get him up.
i think it might be because of the collision parameters not set correctly
if anyone faced this problem and found a way around it please help
thank you
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