Hi,
I am making a game with a hex map. My problem is that when I tap the screen to interact with the hexagons, I will occasionally tap multiple tiles because the hexagons are square image files and intersect a bit. Is there any way I can figure out which hexagon I am tapping? I thought about making each hexagon a sensor then creating a physics object where I tap and then use the collision event that follows, but that seems a bit hard to implement and inefficient. So…if you have made a hex map or have any idea, please let me know a solution.
Thanks! [import]uid: 7202 topic_id: 6531 reply_id: 306531[/import]