Hex map

Hi,
I am making a game with a hex map. My problem is that when I tap the screen to interact with the hexagons, I will occasionally tap multiple tiles because the hexagons are square image files and intersect a bit. Is there any way I can figure out which hexagon I am tapping? I thought about making each hexagon a sensor then creating a physics object where I tap and then use the collision event that follows, but that seems a bit hard to implement and inefficient. So…if you have made a hex map or have any idea, please let me know a solution.

Thanks! [import]uid: 7202 topic_id: 6531 reply_id: 306531[/import]

Nevermind, figured out a different inefficient way! [import]uid: 7202 topic_id: 6531 reply_id: 22653[/import]

What tools are you using to make hex maps? I’ve been trying to find something to help generate a hex map with coordinates in XML or some other form but there’s nothing really good out there that I’ve been able to find. [import]uid: 1560 topic_id: 6531 reply_id: 23589[/import]

Try Tiled. [import]uid: 5712 topic_id: 6531 reply_id: 23628[/import]

The latest downloadable version of Tiled does not support hexagons. The older Java version does but my cursory examination of it suggests it’s not fully implemented. Have you used Tiled 0.72? Does it produce results that look professional?

There are some Windows applications like Campaign Cartographer 3 but those don’t appear to output hex metadata. I’d be happy to be told otherwise. There are actually quite a few hex mapping tools but they’re geared toward role-playing games rather than game designers. [import]uid: 1560 topic_id: 6531 reply_id: 23668[/import]