Hey my name is Hannes :)

Hey

my name is Hannes :slight_smile:

I discovered corona a few months ago and started creating a small game for the coronadefold gamejam.

i m starting a threat for my game where i ll try to post regular updates on this forum

you can also follow me on twitter where i regularly post gifs off my game 
https://twitter.com/hannesdelbeke

edit: thread  for my game

https://forums.coronalabs.com/topic/70547-gravity-swap-game/#entry372590

Hi Hannes!

Cool, another Flemish Corona developer! Just checked out your site - that 8 bit dungeon game looks nice!

After a couple of years, I’m finally getting the feeling that I know how to properly organise my code into OOP-like modules that can all talk to eachother properly, so let me know if you need any help in that department - although it looks like the coding is no problem for you!

Cheers,

Thomas (working in Antwerp, living in Mechelen)

i d be interested in hearing about that :smiley:
i have the  feeling everything is hacked together in my game atm

Hey Hannes. Any issues in particular that are troubling you? Take a look at my code organisation chart here, and an example project. The project is super-rough, no collision implemented yet etc… but it shows some of the logic involved.

Check it out, and tell me what it is you would like to see improved or working better.

Cheers!

Thomas

Never said thanks for this :slight_smile:
helped me quite a lot looking trough your code

Alright! No worries, and you’re welcome!

The trick in all my project is really splitting up EVERYTHING into separate logic and visual entities, each with their own behaviour and their own mainGroups.

I’ve actually developed a more streamlined process for cleaning up tables as well. I’ll try to add a new set of files here if I find the time!

@hannesdelbeke Welcome to the community.

Hi Hannes!

Cool, another Flemish Corona developer! Just checked out your site - that 8 bit dungeon game looks nice!

After a couple of years, I’m finally getting the feeling that I know how to properly organise my code into OOP-like modules that can all talk to eachother properly, so let me know if you need any help in that department - although it looks like the coding is no problem for you!

Cheers,

Thomas (working in Antwerp, living in Mechelen)

i d be interested in hearing about that :smiley:
i have the  feeling everything is hacked together in my game atm

Hey Hannes. Any issues in particular that are troubling you? Take a look at my code organisation chart here, and an example project. The project is super-rough, no collision implemented yet etc… but it shows some of the logic involved.

Check it out, and tell me what it is you would like to see improved or working better.

Cheers!

Thomas

Never said thanks for this :slight_smile:
helped me quite a lot looking trough your code

Alright! No worries, and you’re welcome!

The trick in all my project is really splitting up EVERYTHING into separate logic and visual entities, each with their own behaviour and their own mainGroups.

I’ve actually developed a more streamlined process for cleaning up tables as well. I’ll try to add a new set of files here if I find the time!

@hannesdelbeke Welcome to the community.