I am working on my next Geared game in the Corona SDK, and I’m seriously impressed with the platform. Geared 1 and 2 were both done with native Objective C and OpenGL, and while I love having that level of control, the projects just take too long, and there’s way too much tedious work involved. I just released my latest game, Monsters Invade: Oz on iOS which was featured by Apple, and now I’m headed back to Geared with a couple of interesting ideas.
I discovered Corona SDK by searching the web for a multi-platform answer to creating an iOS and Android app with one code base.
So far, it’s been pretty smooth sailing. Where it gets complicated is that I’m having to combine my own rotation code along with the angular velocity that the physics engine adds to the colliding circles as they touch and rotate to achieve the look and motion that I want, but the added bonus is that it comes off as much more natural and cool looking than the previous versions of Geared.
Here is a little preview of the new physics in the next game (currently using old art).