Hi i am Shen

Need someone to help me with this code…

local function goHome( event )

    if ( event.phase == “ended” ) then

        composer.gotoScene (“menu”)

    end

end

local function countDown(e)

time_remain = time_remain-1

countdown.text = time_remain

if time_remain == 0 then

 gameOver()

end

end

local pauseGame = function(e)

if(e.phase==“ended”) then

audio.play(buttonSound)

physics.pause()

timer.pause(gametmr)

pauseBtn.isVisible = false

resumeBtn.isVisible = true

return true

end

end

local resumeGame = function(e)

if(e.phase==“ended”) then

audio.play(buttonSound)

physics.start()

timer.resume(gametmr)

pauseBtn.isVisible = true

resumeBtn.isVisible = false

return true

end

end

local collisionListener=function(self,event)

if(event.phase==“began”)then

if(event.other.type==“mossie”)then

audio.play(ow)

count.life=count.life-1

if(count.life==0) then

gameOver()

end

event.other:removeSelf()

event.other=nil

else

event.other:removeSelf()

event.other=nil

end

end

end

function onTouch(mossie)

audio.play(slap_sound)

count.touch=count.touch+1

total.text="Score : "…count.touch

mossie.target:removeSelf()

end

function killIt(e)

if(e.phase == “ended”) then

gameOver()

end

end

local bottomWall = function()

botwall=display.newImage(“Images/tangan.png”)

botwall.x = 160

botwall.y = 500

botwall:setFillColor(22,125,185,255)

botwall.type=“botwall”

botwall.collision=collisionListener

physics.addBody(botwall,“static”,{ density=100.0, friction=0.0, bounce=0.0} )

botwall:addEventListener(“collision”,botwall)

end

local function newMossie(event)    

total.text="Score : "…count.touch

life.text="Life : "…count.life

mossie = display.newImage(“Images/biasa.png”) 

mossie.x = 60 + math.random( 160 )

mossie.y = -100

mossie.type=“mossie”

mossie:setFillColor(255,0,0)

physics.addBody( mossie, { density=0.3, friction=0.2, bounce=0.5} )

mossie.name = “mossie”

mossie:addEventListener(“touch”,onTouch)

end 

local function newBee(event)

bee = display.newImage(“Images/lebah.png”)

bee.x = 60 + math.random( 160 )

bee.y = -100

bee.type=“other”

physics.addBody( bee, { density=1.4, friction=0.3, bounce=0.2} )

bee:addEventListener(“touch”,killIt)

end

Hi Shen,

Welcome to Corona! Just a few notes which will help you receive help in our forums:

  1. When you request help, please specify exactly what the issue is. Readers cannot know what is “not working” in this code you have posted.

  2. Please surround code with “lua” tags, which makes it easier to read:

    [lua]   --your code [/lua]

Best regards,

Brent

Hi Shen,

Welcome to Corona! Just a few notes which will help you receive help in our forums:

  1. When you request help, please specify exactly what the issue is. Readers cannot know what is “not working” in this code you have posted.

  2. Please surround code with “lua” tags, which makes it easier to read:

    [lua]   --your code [/lua]

Best regards,

Brent