I’m so sorry, I’m sure this has been asked before…
Is there a way to make the hit test area of a display object the same as it’s collision box?
For example, I’m importing the sample trampoline image with a physics definition provided by PhysicsEditor and while the collision area is fine, the touch event still fires if I’m tapping somewhere outside of the collision box. I’d like the two to be the same.
Thanks,
Matt. [import]uid: 8271 topic_id: 9167 reply_id: 309167[/import]