What I have working:
Player clicks ball. Ball moves toward pins and fades off…
What I don’t have working:
When ball hits pins output window is suppose to tell me “Ball hit pins”
Any help would be much appreciated
[lua]display.setStatusBar( display.HiddenStatusBar ) – HIDE STATUS BAR
local screenW = display.contentWidth
local screenH = display.contentHeight
local loqsprite = require(‘loq_sprite’)
local BG = display.newImageRect(“background.png”, 1024, 768)
BG.x = screenW/2; BG.y = screenH/2
local lane = display.newImageRect(“lane.png”, 897, 645)
lane.x = 510; lane.y = 400
local pin = {}
local pinIcons = {}
local pinDisplay = 10
local i
for i = 1, pinDisplay do
pinIcons[i] = display.newImageRect(“pin.png”, 52, 176)
pinIcons[i].x = 50 + (pinIcons[i].contentWidth * (i - 1))
pinIcons[i].y = 100 – start at 10,10
end
local t1 = {
{ x=720, y=264 },
{ x=760, y=290 },
{ x=795, y=300 },
{ x=830, y=320 },
{ x=720, y=300 },
{ x=750, y=320 },
{ x=790, y=335 },
{ x=720, y=320 },
{ x=750, y=340 },
{ x=700, y=350 }
}
for i = 1,#t1 do
pin[i] = display.newImageRect(“pin.png”, 52, 176)
pin[i].x = t1[i].x; pin[i].y = t1[i].y
end
local bfactory = loqsprite.newFactory(“bowlingBall”)
local bowlingBall = bfactory:newSpriteGroup()
bowlingBall.x = 120 ; bowlingBall.y = 580
local hitArea = display.newImageRect(“hitSpot.png”, 52, 176)
hitArea.x = 700; hitArea.y = 350
hitArea.alpha = 0
function removeBall()
transition.to( bowlingBall, {time = 500, x = 950, y = 220, alpha = 0})
end
function hitTestObjects(obj1, obj2)
local left = obj1.contentBounds.xMin <= obj2.contentBounds.xMin and obj1.contentBounds.xMax >= obj2.contentBounds.xMin
local right = obj1.contentBounds.xMin >= obj2.contentBounds.xMin and obj1.contentBounds.xMin <= obj2.contentBounds.xMax
local up = obj1.contentBounds.yMin <= obj2.contentBounds.yMin and obj1.contentBounds.yMax >= obj2.contentBounds.yMin
local down = obj1.contentBounds.yMin >= obj2.contentBounds.yMin and obj1.contentBounds.yMin <= obj2.contentBounds.yMax
return (left or right) and (up or down)
end
rollBall = function( event )
local touch = event.phase
if ( touch == “ended” ) then
transition.to( bowlingBall, { time=1500, x= 750, y= 390, onComplete = removeBall } )
bowlingBall:play(“aniBowlingBall roll”)
local knockPins = hitTestObjects(t, hitArea)
if (knockPins == true) then
print(“Ball hit pins”)
end
end
end
bowlingBall:addEventListener( “touch”, rollBall ) [/lua] [import]uid: 51459 topic_id: 16294 reply_id: 316294[/import]
[import]uid: 3826 topic_id: 16294 reply_id: 60677[/import]