I’ve noticed something today which I thought would not happen…
When I modify the x/yReference values of an image object it shifts the image on the screen.
I’m pretty sure this was not happening before. Is it normal or am I likely doing something a bit stupid? I though I would be able to shift the ref x/y, rotate/scale the image, then shift ref x/y back again and the result would be a rotation and scale around the shifted ref point - not a translation on-screen!
Yikes,
Matt. [import]uid: 8271 topic_id: 4633 reply_id: 304633[/import]