Hi all,
I have a paddle that I move with a ‘touch’ event on a
button (I use this event to call a function to move the paddle)
Is there a way to hold paddle from moving when it collides
with a different object?
Here the code I’m using
function gameListeners(action)
if(action == ‘add’) then
btnBlue:addEventListener(‘touch’, movePaddle)
else
btnblue:removeEventListener(‘touch’, movePaddl
end
end
function movePaddle(e)
if(e.phase == ‘began’ and e.target.name == ‘btnblue’) then
paddleBlue.rotation = paddleBlue.rotation*-1
elseif……
…
end
I tried to use the preCollision/Collision events but faild.
Regards,
Guy