Hosted In App Purchase Content

Hi!
I have multiple walking tour apps and am looking for some guidance on how to combine them into one app with in app purchases and hosted content.

Currently I have three separate walking tour apps. Each is about 40MB. I would like to create one new app and make each of the three tours available as in app purchases. Eventually I would like to have 10 tours available in this app. If each tour is approximately 40MB that would be a 400MB app which I obviously do not want.

There are quite a few touring apps out there where you download a small app and then within the app you can download individual tours then delete them when done then reload them if you want to use them again at a later date. One example is the app titled: City Maps and Walks (470+ Cities)

I have been searching the forum and tutorials about hosting content and have come across a few different things but most of the info was about bringing in database info to an app.
I read an article about hosting data with Apple. It looks like it would just be my images not the code but I am not really clear on the process. Has anyone had experience doing something like this? I am also wondering if there is something similar to use for google play.
Any guidance is greatly appreciated!!
Christi

I did a kids app similar to this where we downloaded multiple apps into one. We created .zip files with the sounds and graphics. I used network.download() to fetch them from a Cloud service provider (had trouble with AWS’s authentication system). The main app had all the programming for the various games and we used IAP to purchase unlocks and trigger downloading the assets.

We didn’t use Apples storage and I don’t know if you can do that with Corona SDK anyway. If you plan to deploy to Android anyway, you probably couldn’t use Apple anyway.

Rob

I did a kids app similar to this where we downloaded multiple apps into one. We created .zip files with the sounds and graphics. I used network.download() to fetch them from a Cloud service provider (had trouble with AWS’s authentication system). The main app had all the programming for the various games and we used IAP to purchase unlocks and trigger downloading the assets.

We didn’t use Apples storage and I don’t know if you can do that with Corona SDK anyway. If you plan to deploy to Android anyway, you probably couldn’t use Apple anyway.

Rob