Technically yes, the current version of Director is for page transitions, one Lua module to the next, showing a new one while clearing the previous one. This is great for most needs, but one lacking feature (up to this point, version 1.2) is that it can’t place a new scene module over the existing one without clearing the underlying one… at least not by any method I can determine.
In terms of a tutorial screen or pop-up, this could be a problem. If you want to pop up a “tutorial window” or a pause screen in-game, which is its own complete and comprehensive Lua module, Director apparently can’t do this. Instead, it will clear the current scene (the level, presumably) and skip to the tutorial, and the player could not return to the game.
Thus, I am in the process of writing a modified version of Director for this specific purpose. It’s about 90% complete right now, and it allows overlay pop-ups using the same basic premise that Ricardo built Director upon. It just doesn’t “force clear” the original scene, which (in my opinion) is a very useful feature. 
If you’re interested in tinkering with this, I should have it done within 1-2 days, and I can give you copy of my modified code.
In the meantime, the current Director 1.2 is still very capable of doing a tutorial which is separate from your game. It would just flip “scene to scene”, and you could construct each scene as complex or as simple as you wish, with animations or transitions or whatever else.
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