Hi,
I’m making a game that there are two regions on left and right side of the screen and there are some objects floating around and cannot enter those regions by themselves. I achieved it by category bitmask and mask bits.
What I want to achieve is when player touches and drags any of those floating objects, he or she can drag them into those regions that were previously blocking floating objects.
I achieved this in Unity with changing mask filter of object on drag event but apparently it’s not possible to change category and bitmask after creation of a physic object.
So how can I achieve this?
Thanks. [import]uid: 206803 topic_id: 34707 reply_id: 334707[/import]