My character implements the animation principles described in this tutorial: http://justaddli.me/tutorial.php?t=0&id=11
I am using a joystick to manipulate player horizontal movement. This allows the user to more fluidly control the walking speed. When the “handle” of the joystick is only a short distance from the center, it moves the character slower than when it’s further away.
I want to adjust the animation transition speed of the sequence so when the player is moving slower, the animations change frames slower too. Otherwise, when the player walks slowly in one direction, his feet are always at a full sprint.
Thanks!
Darin [import]uid: 89126 topic_id: 15847 reply_id: 315847[/import]