How can I create a storyboard in my app

display.setStatusBar(display.HiddenStatusBar)

local centerX = display.contentCenterX

local centerY = display.contentCenterY

local spawnEnemy

local gameTitle

local scoreTxt

local score = 0

local hitPlanet

local planet

local speedBump = 0

local sndKill = audio.loadSound(“laser.mp3”)

local sndBlast = audio.loadSound ( “boom.mp3” ) 

local sndLose = audio.loadSound ( “loser.mp3” )

local storyboard = require (“storyboard”)

local scene = storyboard.newScene()

local function createPlayScreen()

local background = display.newImage(“bg.png”)

background.y = 130

background.alpha = 0

planet = display.newImage(“yo.gif”)

planet.x = centerX

planet.y = display.contentHeight + 60

planet.alpha = 0

transition.to( background, { time=2000, alpha=1,  y=centerY, x=centerX } ) 

local function showTitle()

gameTitle = display.newImage(“gametitle.png”)

gameTitle.alpha = 0

gameTitle:scale(4, 4)

transition.to( gameTitle, {time=500, alpha=1, xScale=1, yScale=1} )

startGame()

end

transition.to( planet, { time=2000, alpha=1, y=centerY, onComplete=showTitle } ) 

scoreTxt = display.newText( “Score: 0”, 0, 0, “Helvetica”, 22 )

scoreTxt.x = centerX

scoreTxt.y = 10

scoreTxt.alpha = 0

end

– game functions

function spawnEnemy()

local enemypics = {“ship.png”,“ship2.png”,“haha.png”,“speedship.png”}

local enemy = display.newImage(enemypics[math.random (#enemypics)])

enemy:addEventListener ( “tap”, shipSmash )

if math.random(2) == 1 then

enemy.x = math.random ( -100, -10 )

else

enemy.x = math.random ( display.contentWidth + 10, display.contentWidth + 100 )

enemy.xScale = -1

end

enemy.y = math.random (display.contentHeight)

enemy.trans = transition.to ( enemy, { x=centerX, y=centerY, time=math.random(2500-speedBump, 3500-speedBump), onComplete=hitPlanet } )

speedBump = speedBump + 50

end

function startGame()

local text = display.newText( “Tap To Here Start!”, 0, 0, “Helvetica”, 24 )

text.x = centerX

text.y = display.contentHeight - 30

text:setTextColor(255, 254, 185)

local function goAway(event)

display.remove(event.target)

text = nil

display.remove(gameTitle)

spawnEnemy()

scoreTxt.alpha = 1

scoreTxt.text = “Score: 0”

score = 0

planet.numHits = 10

planet.alpha = 1

speedBump = 0

end

text:addEventListener ( “tap”, goAway )

end

local function planetDamage()

planet.numHits = planet.numHits - 2

planet.alpha = planet.numHits / 10

if planet.numHits < 2 then

planet.alpha = 0

timer.performWithDelay ( 1000, startGame )

audio.play ( sndLose )

else

local function goAway(obj)

planet.xScale = 1

planet.yScale = 1

planet.alpha = planet.numHits / 10

end

transition.to ( planet, { time=200, xScale=1.2, yScale=1.2, alpha=1, onComplete=goAway} )

end

end

function hitPlanet(obj)

display.remove( obj )

planetDamage()

audio.play(sndBlast)

if planet.numHits > 1 then

spawnEnemy()

end

end

function shipSmash(event)

local obj = event.target

display.remove( obj )

audio.play(sndKill)

transition.cancel ( event.target.trans )

score = score + 20

scoreTxt.text = "Score: " … score

spawnEnemy()

return true

end

createPlayScreen()