Thanks you
But I have not idea for this point:
– your code to retry the level/game whatever
– goes here.
I’m using objcet physics.
I start my code so:
local physics = require(“physics”)
physics.start()
physics.setScale( 60 )
display.setStatusBar( display.HiddenStatusBar )
physics.setGravity(0.0, 15.8)
–img PUFFO
local background = display.newImage( “i-puffi.jpg” )
local puffo = display.newImage( “puffo.png” )
puffo.nome = “PUFFO”
physics.addBody(puffo, { bounce =0.5 } )
physics.addBody( puffo, redBody )
…
– Set up score displays
local redTotal = 0
redScore = display.newText( "RIMBALZI - " … redTotal, 50, 40, native.systemFontBold, 28 )
redScore:setTextColor( 255, 255, 255)
…
local function onGlobalCollision( event )
if ( event.phase == “began” ) then
redTotal = redTotal + 1
updateRimbalzi()
end
…
How I can create GAMEOVER when redTotal=10 ?
How I stop my app?
Thnks
[import]uid: 100428 topic_id: 20541 reply_id: 80630[/import]