Is there a way to detect if my Solar2D app is running on a Steam Deck?
Hello @aclementerodrguez
perhaps with “system.getInfo()” you will get the information.
Sincerely,
Yvan.
Thank you @Yvan . Unfortunately there is no feature available through system.getInfo()
that can determine whether your game is running on a Steam Deck.
One workaround that I can think of is to consider using system.pathforfile and look for a Steam Deck exclusive file somewhere on the system? I am not too familiar with linux so I don’t know how reliable this approach will be but on a windows modding tool I had made for another game, I was able to use this approach as a very basic measure to ensure that users were properly copying in the prerequisite files before launching the tool.
The Steamworks API includes a feature that can determine whether the app is running on a Steam Deck:
From the Steam documentation:
bool IsSteamRunningOnSteamDeck();
Checks if Steam is running on a Steam Deck or any other SteamOS device.
Hey @Scott_Harrison, could you please take a look at this?
It would be great to integrate this feature into our Steam plugin.
The Steam Deck’s resolution seems to be unusual. (1280x800) You could try display.actualContentWidth
and display.actualContentHeight
as a way of determining if the app is running on a Steam Deck. (You’d want to have an access to a Steam Deck for testing to see if it actually works…)
Thank you colinmorgan… I’ll try this. Unfortunately I don’t have a Steam Deck.
Out of curiosity- why do you want to know if the app is running on a Steam Deck?
Because I have some texts like “Right arrow key to continue…” or “R to restart” and so on.
That makes sense.
But if Valve suddenly makes a “Steam Deck 2” with a bigger screen, the code won’t be effective.