I wrote:
[lua]function playertouch(event)
if event.phase == “moved” then
preveventx = event.x
preveventy = event.y
if event.phase == “moved” then
print("x: "…event.x - preveventx)
print("y: "…event.y - preveventy)
end
end
end
player:addEventListener(“touch”, playertouch)[/lua]
but it resets the prev event, I am not sure how to stop that. [import]uid: 79135 topic_id: 14584 reply_id: 314584[/import]
[import]uid: 12700 topic_id: 14584 reply_id: 53967[/import]