How Can I Stop the Show Did Phase From Triggering?

I don’t actually _ want _ to do that, but that’s what’s happening. This little chunk of code:

function scene:show( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then print("will show") elseif ( phase == "did" ) then print("did show") end end

…prints out “will show” but never prints out “did show” – what could I be doing that blocks the event from firing? I don’t believe I’m doing anything weird anywhere else in my code. :slight_smile:

 Jay

(I’m using simulator version 2189 (fix), by the way…)

(I’m using simulator version 2189 (fix), by the way…)