How did you hear about Corona? Share your story....

Hello Team,
It’s been a year since i stared developing apps for mobile platform. Started my journey on this exact date, last year, by renting a iphone development book from library and learning the basics of building an app. The turning point came when i discovered Corona by chance and then onward, there was no looking back…As i reminisce my journey, i wanted to share my discovery of corona…

During development of my first iphone app(http://bit.ly/vVM8PH), i was testing the podcast functionality by parsing rss feeds from the popular Kamla Radio show (www.kamlashow.com). As luck would have it, the among the first few podcast that i picked up for testing was a interview that Kamla was conducting with our own Walter Luh…In that interview Walter very succinctly explained the technology behind corona and got me interested into corona. After couple of month of trial, i bought the subscription and have been busy building apps using corona ever since.

Since i have not seen the walter luh interview shared on this forum, i am pasting the link below. Check it out…
Walter Luh on Corona & Building Cross-Platform Mobile Apps

http://bit.ly/uDlRUr

Since corona is a grassroots community, I am sure all you have a story to share…Please share when you get time…
cheers,
Bejoy

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Walter is a reclusive genius :wink:

It was interesting to read your story - happy 1 year dev anniversary to you!

I actually posted my own story about coming to Corona last week, you can see it here; http://peachpellen.com/2011/11/13/how-i-came-to-corona/

Good on you for sharing the link :slight_smile:

Peach [import]uid: 52491 topic_id: 18038 reply_id: 68953[/import]

I noticed that an industry colleague posted something about Corona API shortly after he released this:

http://itunes.apple.com/us/app/alphabatty-hd/id476467309?mt=8

I snooped around and found the website. I like it because I know Actionscript 3 and have made games for 20+ years. (www.erickinkead.com)

However I am mainly banging my head on my desk, but I have some buttons that go to other groups which look like menu options. [bang…bang…bang…]

hopefully I can look back at this and laugh at my lack of knowledge in using Corona. (hopefully really Really soon)

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Good read your article peach and thanx Lava for sharing urs… [import]uid: 84539 topic_id: 18038 reply_id: 69056[/import]

Interesting info Eric :slight_smile: - and don’t worry, you’ll get Corona down in no time. (You’ll see this later and think, “Hey, Peach was right!”) :wink:

Bejoy, thanks for taking the time to read it, I know it was a bit longer than it could it have been!

Peach :slight_smile: [import]uid: 52491 topic_id: 18038 reply_id: 69074[/import]

It was Peach’s fault! [import]uid: 10389 topic_id: 18038 reply_id: 69113[/import]

You spelled “divine intervention” wrong, but luckily I knew what you meant :wink: [import]uid: 52491 topic_id: 18038 reply_id: 69118[/import]

Well it almost looks like a halo on your head, but I didn’t say Goddess :wink: [import]uid: 10389 topic_id: 18038 reply_id: 69120[/import]

I find your answer acceptable.

Carry on! :slight_smile: [import]uid: 52491 topic_id: 18038 reply_id: 69126[/import]

i wanted to make a game, so i searched a net for frameworks with easy to learn programming language
and so i’m here) [import]uid: 16142 topic_id: 18038 reply_id: 69139[/import]

About 3-4 months ago I decided to follow up on my wish to build one app, and especially one game. Started it in asp.NET framework, but decided that’s not enough. Wanted to build that game for iPhone as well.

So 3-4 days ago, I used my good friend google. Searched indie development and got to gamedev.net where I spent almost entire day just reading. Finally decided to download 5 different SDK for developement.

After trying them, 3 where thrown away almost right away, and got me thinking about just two of them. That was just yesterdey, but today I’m stuck with ‘just’ Corona SDK :slight_smile:

So yes, I’m a complete noob to Corona, still testing, still just messing around and learning. Gonna do that for a while, and then I’m gonna buy my liscence. Corona even got me thinking into buying iMac :slight_smile:

So, wish me luck :wink: [import]uid: 107783 topic_id: 18038 reply_id: 70582[/import]

mileni171 - Nice to hear your story… Best wishes for your future journey… [import]uid: 84539 topic_id: 18038 reply_id: 70583[/import]

@mileni: Corona made me buy a mini mac too :).

my story is pretty simple. this summer, I decided to quit my good job and to start an own company. first, we wanted to use adobe flash cs5.5 for development, since we’re experienced in actionscript 1-3. very soon we’ve realised the poor performanIce of the games made with as3 on the devices. somewhere in a forum I read about coronas performance compared to flash cs5.5. that was the day I got a test account here.

it took me 7 days to buy. and I’ve never regretted it so far! [import]uid: 90610 topic_id: 18038 reply_id: 70585[/import]

Why is the Men at Work “I come from the land down under” song ringing in my ears?

:smiley:

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Once I got my iPhone 4 in June of 2010, I was interested in building apps for it. I was already kinda thinking that was a good thing to learn since the industry is headed that way.

I started playing with Objective C and was tinkering with a War Simulation game based on an ASCII terminal based game I wrote back in the early-mid '80’s.

Then one day, probably in Jan or Feb of this year, I saw mention of Corona SDK on Twitter. I checked it out and basically what it had taken me a couple of months to do in Objective C (huge learning curve), I did in a day or two (working just a few hours a day) with Corona SDK.

I continued to work with that game, coming to the realization that I’d never make it play long enough. Another game I got stuck waiting on art and realized there were a billion of those games. I got frustrated and just wanted to blow stuff up.

Snagging some Sci-Fi art from OpenGameArt.org, I put together a quick space shooter on a Sunday afternoon, which lead to my first game Omniblaster. Once I realized I pretty much had a playable game, I bought my Indie license for iOS and launched my first game in late May.

I now have 2.5 games up (I only count the Lite version has half a game :slight_smile: and a non-game App. I’m still not making my money back, but I’m enjoying it and hopefully some of these will take off soon!

I’ve got a Christmas game that I hope to have up in a couple of weeks. Another general purpose game, about 80% done, two other arcade style games started, several kids games in my head, and a couple other more complex games where I’m just waiting on art or need art.

I just hope I get some income coming in so the accountant (i.e. my wife!) doesn’t pull the project [import]uid: 19626 topic_id: 18038 reply_id: 70648[/import]

I actually ended up meeting the guys from Yobonja (makers of Blast Monkeys)last year at the Game Developer’s Conference in San Fran. We were both at the award ceremony and got to talking about what projects we were working on and all. At the time I was using GameSalad and not happy with its performance and limitations and they suggested I check out Corona. Checked it out when I got back to the hotel and was excited to get home and try it out.

Although its been a little while to really get going with it, what with a non-games related job taking up my time, the past few months I’ve really sat down and put my free time into it and have been enjoying it. So yea, really glad I picked the seats I did at GDC and had a great conversation with the Yobonja team. [import]uid: 43083 topic_id: 18038 reply_id: 70977[/import]

Good question:

Mainly through research, googling and forum reading.

I’m undergoing a game development project and trialled / researched a lot and felt Corona was the best for game development not necessarily for programming. By this I mean Cocos2D is probably the biggest rival to Corona at Indie / budget level and while I am a competent developer I have a day job so learning a new programming language wasn’t my first objective, making games was.

While I am new to lua a lot of the low level stuff is wrapped up nicely by the SDK so I just have to concentrate mainly on my game.

Follow my research and progress to date at http://mygamingproject.blogspot.com/ [import]uid: 103970 topic_id: 18038 reply_id: 71382[/import]