How Do ads work?

Hi,

I didn’t know whether to put under monetization or here - i think here is best as it is newbie related (someone new to programming knows the concept of ads but not how it works)

So I know how to put them in the apps and have seen them work on my device with my app - but i still have some questions.

I have an iPad & iPod - and when they are connected to wifi can recieve ads, when not connected then they don’t get ads (logical).

What about phones? Do ads come over the celluar network - i.e. the way one gets phone calls; or over the data network as part of data plans.

To me , ( and perhaps other newbies), this is information that would be useful to understand.

From my point of view - i have a job which i’m not a fan of - and i enjoy the creative side of programming. So if i could get some income from programming it may be possible to make a living (modest) from it. I don’t mind producing some free apps but within those apps i would at least like to have the potential to get some income, which leads me to the idea i would like to instigate.

A tiered app: 

Yes it’s free but there are different levels of free.

  1. free - to allow users a limited game - and in this game there would be a prompt to do something that would allow ads to be displayed - and if done means they get access to 2) the expanded free game - ( this is the option that has the potential for income - still not guaranteed, but possible is better than not possible!)

IAP’s are another way for income - but again they require vastly more motivation from the user to click on than Ads do - so my focus at present is Understanding how Ads work 

So has anyone devised a system like what i propose?

Also the adListener - 

if event.isError then
– Failed to receive an ad.
end

What is created if the event.isError = error - is it a True or False statement?

I thought about using this (once i know/understand ) to produce a basic solution to what i want to achieve but this would not be perfect as i would not want  to restrict the player from the expanded free game just because the fill rate is less than 100% - thats not the player’s fault but the ad providers thus should be taken into account.

Thanks in advance

T

Ok based on this then Ads use data;

Get rid of ads

Not only are they annoying, ads are also eating your data. This is a good reason to consider splashing out on the ad-free version of an app, especially if you use it a lot. You can also just turn Airplane mode on or turn mobile data off before you fire the app up and avoid ads that way.

 

Read more: http://www.digitaltrends.com/mobile/how-to-reduce-your-data-usage/#ixzz2sbWO8GtL 

So anyone created some kind of work around?

T

 

Ok based on this then Ads use data;

Get rid of ads

Not only are they annoying, ads are also eating your data. This is a good reason to consider splashing out on the ad-free version of an app, especially if you use it a lot. You can also just turn Airplane mode on or turn mobile data off before you fire the app up and avoid ads that way.

 

Read more: http://www.digitaltrends.com/mobile/how-to-reduce-your-data-usage/#ixzz2sbWO8GtL 

So anyone created some kind of work around?

T