So how do the channels behave?
I thought that you only have 32 channels for the iPhone.
If I add a piece of audio to channel 2, channel 2 is taken.
I did this in the main.lua. Let it play.
In a different lua file I called audio.stop(2) to stop channel 2. Which did nothing.
I also called audio.stop() which should stop all active channels. The audio kept playing.
Shouldn’t audio channel 2 be audio channel 2 no matter where it is stopped?
Even doing a check to see if the audio channel is active results in nothing is active at that channel.
audio.play(music,{channel=2, loops=-1})
Is this the normal behaviour? [import]uid: 100901 topic_id: 24253 reply_id: 324253[/import]