How do audio files take up memory?

I was just wondering after doing a lot of debugging because of memory leaks.

When you load a lot of audio files (audio.loadSound), where do they take up memory?

I noticed it takes a while for them to load, but I didn’t see any real increase in memory or texture memory.

But since they are already loaded … where are they stored? And do they hog valuable device memory?

This is an old question but I have it exact same.

I see old threads reporting audio memory leaks but no matter what I do I just can’t create one. I can load music thousands of times again and again without disposing it and besides loading time nothing else changes.

Does solar2d manages audio differently now?