How do I achieve the Sumobooth effect

Can anyone help me understand how the Sumobooth developers were able to achieve the skin flapping effect; I want the skin to flap like in the Sumobooth app (http://www.youtube.com/watch?v=6v2xwvKq50I) for an app I am developing in Corona. Any ideas?

Basically I want the skin in a picture to respond to the touch event…

Manoj [import]uid: 47521 topic_id: 8255 reply_id: 308255[/import]

I’m pretty sure they’re mapping a 2D photo of a face as a texture map onto a 3D model head, then animating/warping the 3D mesh to achieve the animated effects. That’s not something you could do using Corona since Corona is (currently) a 2D only engine.

You could probably do something like that using Unity3D if it supports importing photos to use as texture maps. [import]uid: 9422 topic_id: 8255 reply_id: 29494[/import]

Is it possible in Corona to achieve the skin touch effect or image wrap effect? [import]uid: 47521 topic_id: 8255 reply_id: 29553[/import]

actually, funny you should ask. most of what you see are a series of sprites. i doubt that there is real time morphing going on with meshes and colorization. it is a clever use of sprites and touch regions. (well at least that’s how i would do it if given the assignment) [import]uid: 24 topic_id: 8255 reply_id: 29617[/import]

They use some kind of 3D middleware technology. I don’t know if they’re doing the 3D on the phone itself in real time or if it’s offloaded to a server somewhere generating sprites, but it’s definitely 3D.

http://www.motionportrait.com/e/about/

EDIT: Their site claims their tech allows real time animation of the 3D data on a phone.

Now, the 2D rendering engine of Corona runs on OpenGL, which itself is a 3D engine, so maybe Carlos can wire up the ability to import and animate 3D meshes texture over the weekend for the next daily build :wink:

[import]uid: 9422 topic_id: 8255 reply_id: 29631[/import]

well at least that’s how i would do it if given the assignment in corona…

interesting work.

c [import]uid: 24 topic_id: 8255 reply_id: 29639[/import]