this is a short vid of what i want…
please respond… this is getting to me lol i cant figure out a solution… and my and this is the image im using
this is a short vid of what i want…
please respond… this is getting to me lol i cant figure out a solution… and my and this is the image im using
You can’t change the size of the physics object, after the physics object has been created. You can, alternately, create a separately sized physics object that is distinct from your image, but is “bound” to your image through your gameloop. This way, you can have your image remain un-altered, and have the physics object be any size you like.
I’ve removed your duplicate thread. Please only ask each question once. If you don’t get an answer you can reply to your own post to “bump” it back to the top. Please wait at least 24 hours before bumping your thread however.
Thanks
Rob
Ok thanks Rob, I was in a real hurry didn’t get to delete the other post… But hey Alex, can you help me out with some of the code i need? i t would be very much appreciated. thanks
-Ruvim
UPDATE: Ok so i found out why my hit box is bad… check out this video…
sorry if you dont like me doing the videos its just its so much faster then explaining/typing everything out lol and thanks!
Videos can be helpful, but trying to read code and in particular trying to read what you’re writing and erasing is quite hard.
Any way your problem is that widget’s are not display objects. I don’t know that you should be trying to turn them into physics objects. They are not designed to be things you feed to physics. Your button only is using one image, so I would recommend using a display.newImageRect() as I suggested in another thread.
Rob
You can’t change the size of the physics object, after the physics object has been created. You can, alternately, create a separately sized physics object that is distinct from your image, but is “bound” to your image through your gameloop. This way, you can have your image remain un-altered, and have the physics object be any size you like.
I’ve removed your duplicate thread. Please only ask each question once. If you don’t get an answer you can reply to your own post to “bump” it back to the top. Please wait at least 24 hours before bumping your thread however.
Thanks
Rob
Ok thanks Rob, I was in a real hurry didn’t get to delete the other post… But hey Alex, can you help me out with some of the code i need? i t would be very much appreciated. thanks
-Ruvim
UPDATE: Ok so i found out why my hit box is bad… check out this video…
sorry if you dont like me doing the videos its just its so much faster then explaining/typing everything out lol and thanks!
Videos can be helpful, but trying to read code and in particular trying to read what you’re writing and erasing is quite hard.
Any way your problem is that widget’s are not display objects. I don’t know that you should be trying to turn them into physics objects. They are not designed to be things you feed to physics. Your button only is using one image, so I would recommend using a display.newImageRect() as I suggested in another thread.
Rob