Hello,
My game is High Definition, and I use a lot of HD images and spritesheets, taking up a LOT of texture memory. The result is that I get an ugly black screen before my Scene loads, spaning for some seconds. So I want to make a loading screen. Actually two. One for my main menu and one for my main game. I searched a lot the whole day, but I didn’t find any steps for making a loading screen.
What I want to do:
-Having a loading screen, with just a text saying “LOADING…” and another text with a percentage that calculates how much my next screen assets have loaded.
-After I’m done, I want to remove my loading screen and start my main menu scene, or my main game scene, with no delay.
I’m developing for Android, but any comments for iPhone as well are welcomed.
How does the storyboard know if my scene following is loaded and in what percentage? Where should I put my newImageRects? I couldn’t find a single tutorial.