How do I decide on what resolution to use? (tiles)

Hi!

I’m making a very large tilebased game that would in the best scenario run with a 1000x1000 sized tile map. What I’m wondering about though is what size you would recommend for my sprites (tiles, animations etc.). For now I’m just straight up using the content from the pc version im porting and I’m using 20mb of texture memory with 2 Image Sheets.

How much texture memory can you usually work with and is it common to actually reach that peak?

[import]uid: 129450 topic_id: 23901 reply_id: 323901[/import]

It really depends on the device you are aiming for. As far as iOS.

if you’re aiming for the
iPhone4 - 256MB Memory
iPod Touch 4th gen - 256 MB
iPad 1 - 256MB
iPad 2 - 512MB

Doesn’t mean you get to use it all though!

256MB available memory is 120MB-150MB and Memory Warning Threshold is 80MB-90MB

512MB available memory is 340MB - 370MB and Memory Warning Threshold is 260MB - 300MB

These are all estimates.

Maximum texture size for all of the devices I listed above is 2048x2048 [import]uid: 54776 topic_id: 23901 reply_id: 96336[/import]

Thanks for the answer Richard that is really helpful! Do you have any exampel of how much for example angry birds uses? Is it reasonable to make a game that uses up 80MB? [import]uid: 129450 topic_id: 23901 reply_id: 96827[/import]