Hi!
I’m making a very large tilebased game that would in the best scenario run with a 1000x1000 sized tile map. What I’m wondering about though is what size you would recommend for my sprites (tiles, animations etc.). For now I’m just straight up using the content from the pc version im porting and I’m using 20mb of texture memory with 2 Image Sheets.
How much texture memory can you usually work with and is it common to actually reach that peak?
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