Hopefully someone who still uses this engine can tell me what format I put dataSource in.
I currently load my tile sets like this:
mte.loadTileSet(“build”, “images/build.png”)
I thought that you could then use a .tsx file like such
mte.loadTileSet(“build”, “images/build.png”,“externalTileset/build.tsx”)
any ideas? I’ve tried picking apart the mte.lua file for answers but I can’t seem to figure it out.