How do i increase the circles being spawned? NOT how fast they are being spawed(Which youll see in the code as “500” in the circle timer) But how many are being spawned…
Heres the code…
local circle = {} local bCircle = 1 local circleTimer local spawnCircles = function() local Fall = math.random(display.contentWidth \* 0, display.contentWidth \* 1.0) circle[bCircle] = display.newImageRect( "circle.png", 50, 50 ) circle[bCircle].x = Fall circle[bCircle].y = -100 sceneGroup:insert(circle[bCircle]) physics.addBody( circle[bCircle], "dynamic", {bounce = 0} ) physics.setGravity( 0, 4.0) circle[bCircle].collision = onCollision circle[bCircle]:addEventListener( "collision", circle[bCircle] ) circle[bCircle].value = bCircle bCircle = bCircle + 1 end circleTimer = timer.performWithDelay( 300, spawnCircles, -1 )
Thanks!