Is there a way to move objects along a path at a constant rate?
I have ten objects spawned at the same time in various x,y locations and I want them to move at a constant rate across the screen. Transition.to gives them all different speeds because of the _time _condition and gravity makes them increase their rate of speed.
Can someone point me in the right direction?
I was able to get it to work when I used performWithDelay and transition.to, but I couldn’t figure out how to use that method while putting all of the objects in the same table so I thought there might be an easier way to set an objects rate of speed along a path regardless of path distance.