How do I submit to the appstore?

HI,

just recently embarked on porting all my games to IOS so I am not familiar with the process.

I will tell you what I have done so far:

  1. created a certificate for development and can test on my devices fine.

  2. the game is finished, the development process is complete.

  3. I have completed all images/description in the store listing  on iTunes connect.

So now I would like to submit to the app store but I am struggling on how to do this so some questions.

  1. I know I have to create another certificate for distribution, I think I created one as I can see it in my keychain. 

do I overwrite the previous certificate when I create a distribution one?

  1. I can’t see the certificate in the corona build menu, I can only see my development certificate.

  2. once (if i ever) create the build for distribution what do I do then to submit it?

I have read the tutorial on here about creating certificates etc but there is nothing I can find on the submission process.

Really any help explaining the process would be very much appreciated.

thanks

Hi, ok I have built created my distribution certificate and created my zip file.

I attempted to upload to the store and had 2 errors:

the first I had to set the minimum OS in the plist to MinimumOSVersion = “5.1.1”, not 5.1.0 which it was set too.

so down to one error I am not sure on: 

InvalidBundle: the bundle my.app does not support the minimum OS version specified in the info.plist

*UPDATE*, I needed to set the os version to 8.1 the same as the build …found it answered in another post. All the little nuances make a difference don’t they?

Thanks

Did you use the Payload folder method to build and submit your app? If not how did you build your app for submission using Xcode?

I’m asking because my app was just rejected for not have 64-Bit support, even though I uses 2543 beta build.

Hi Vernc227,

I built the game using the the build popup as usual.

It gave me back a zip file.

I then uploaded the zip using “application loader”, infact when the distribution build is complete the popup asks if you want to upload the file to iTunes connect. If you click on the link it downloads application loader ready for install.

I would suggest downloading application loader beforehand in which case when you click upload to iTunes it is automatically loaded, and you can initiate the upload.

The only times I use Xcode is for testing apps on my devices, but people do have different ways of doing things.

I would like to add that my original question although I thought i had found the answer it was intact incorrect.

My errors where sorted by changing the minimum os version to 6.0 in the build settings.

Hi, ok I have built created my distribution certificate and created my zip file.

I attempted to upload to the store and had 2 errors:

the first I had to set the minimum OS in the plist to MinimumOSVersion = “5.1.1”, not 5.1.0 which it was set too.

so down to one error I am not sure on: 

InvalidBundle: the bundle my.app does not support the minimum OS version specified in the info.plist

*UPDATE*, I needed to set the os version to 8.1 the same as the build …found it answered in another post. All the little nuances make a difference don’t they?

Thanks

Did you use the Payload folder method to build and submit your app? If not how did you build your app for submission using Xcode?

I’m asking because my app was just rejected for not have 64-Bit support, even though I uses 2543 beta build.

Hi Vernc227,

I built the game using the the build popup as usual.

It gave me back a zip file.

I then uploaded the zip using “application loader”, infact when the distribution build is complete the popup asks if you want to upload the file to iTunes connect. If you click on the link it downloads application loader ready for install.

I would suggest downloading application loader beforehand in which case when you click upload to iTunes it is automatically loaded, and you can initiate the upload.

The only times I use Xcode is for testing apps on my devices, but people do have different ways of doing things.

I would like to add that my original question although I thought i had found the answer it was intact incorrect.

My errors where sorted by changing the minimum os version to 6.0 in the build settings.