Hi,
Right now we have all our code gathered in main.lua. We don’t want to work with object oriented code, but still find an easy way of splitting the different objects up into separated files.
In our main.lua file we have objects like water, boat, boy, island and cloud - all together creating one massive bit of code. We want to have “BEGIN WATER 3” in it’s own lua file and be able to execute that code in main.lua with a simple function instead. How do we do that?
Here an example from our main.lua file, displaying “water3”:
[lua]--------------- BEGIN WATER 3 ---------------------------------------------------------
local watere = display.newImage( “water3.png”, true )
game:insert( watere )
watere.y = 619
watere.x = 500
watere.xScale = 2
–water sound
local wavesound5 = media.newEventSound(“waves.wav”)
local function playWave5 (event)
media.playEventSound(wavesound5)
end
local w,h = display.contentWidth, display.contentHeight
local function callbackFunc()
print( “Transition 1 completed” )
end
local function mainwater(watere)
end
function loopar()
local myTween = transition.to(watere, {time=2300, x=(400), y=(h-140), transition=easing.inOutQuad, onComplete=loopar2})
end
function loopar2()
local myTween = transition.to(watere, {time=2200, x=(w-500), y=(h-120), transition=easing.inOutQuad, onComplete=loopar})
end
local listener2 = function()
print( “Transition 2 completed” )
end
local myTween = transition.to(watere, {time=2300, x=(w-400), y=(h-140), transition=easing.inOutQuad, onComplete=loopar})
watere:addEventListener(“touch”, playWave5)
---------------- END WATER 3 ---------------------------------------------------------
[import]uid: 46622 topic_id: 9898 reply_id: 309898[/import]
[import]uid: 52491 topic_id: 9898 reply_id: 67885[/import]