For example, a ragdoll?
Or even simpler, an animal with a head and a tail?
doll.lua:
function new()
local obj = display.newGroup();
local head = display.newImageRect( "images/head.png", 12, 9 );
local tail = display.newImageRect( "images/tail.png", 5, 4 );
tail.x = -7;
obj:insert(head);
obj:insert(tail);
function obj:throw()
--this works
--physics.addBody( obj, {density = 1, friction = 1.0, bounce = 0.3})
--this doesn't work. the object just falls straight down through everything:
physics.addBody( head, {density = 1, friction = 1.0, bounce = 0.3} )
physics.addBody( tail, {density = 1, friction = 1.0, bounce = 0.3} )
theJoint = physics.newJoint( "pivot", head, tail, 0,0 )
theJoint.isLimitEnabled = true;
theJoint:setRotationLimits( -30, 30 );
--how would you then apply force to the jointed object?
end
return obj;
end
called like this:
local d = Doll.new()
d:throw();
[import]uid: 52127 topic_id: 10952 reply_id: 310952[/import]