How do you check collision triggered by button?

Is there a away to check if a physics body is in collision only in an eventListener, such as one activated by a button?

e.g.

function checkIfCollision( e )  
  
if e.phase == "began" then  
  
if body1.isInCollsion then  
callFunction()  
end  
  
end  
  
end  

Thanks!

Actually, while you’re reading this: is there anyway to find the location of a collision? I don’t see an event.x or event.y method. [import]uid: 49205 topic_id: 9639 reply_id: 309639[/import]