I’d like to create a shooter game where a hero player throws balls at enemy units. Just like PKT Ball, how do you create an illusion that a ball is floating from the ground when the perspective is bird’s eye view?
I think the best way is with a shadow.
You can also change the scale of the ball. When it is higher off the ground, it should appear larger because it is “closer” to the user.
I think the best way is with a shadow.
You can also change the scale of the ball. When it is higher off the ground, it should appear larger because it is “closer” to the user.