I’m just starting with TexturePacker I had a few general questions.
- How do you handle sprite sequences? It seems that you can call up a sprite by name, I didn’t see a system to pull up a set of frames.
If I work with starting frame and count, it’s hard to tell what the frame number if for a sprite.
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How do you deal with sprites of different sizes? They tend to shift around when then the sprites are different sizes.
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Once you’ve separated the sprite from the main window how do you put it back?