Hey everybody!
I am working on a sidescroller game. Now my question is, how do you handle all those physical obstacles? Do you load them all in the beginning or do you load elements on the fly? I know there is something called “sleeping” physical objects but I don’t know if that is the right approach.
I would love to hear your approaches and maybe even see some code snippets! 
Thanks for reading
kristian [import]uid: 113596 topic_id: 33619 reply_id: 333619[/import]