The question is which of the two approaches you find better:
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Have a different project for Android and iOS
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Have one project and handle all the differences through code (e.g. if device.isAndroid then …)
With our first game we used the a) approach but find it cumbersome to maintain the code.
Now we are thinking about using the 2) approach.
Is it possible to handle all (or most) the differences thorough code ?
Would be great if you share your experiences how you handle the multiple OS challenge.
Regards,
Damir.