How do you manage without camera control?

I’m testing Corona out to see if it’s the best solution for making games.

I’ve been using a visual style editor that has a good ‘camera control’. I’m wondering how hard it is in Corona to create say platform games that scroll on both x and y. I’m not interested in tiled backgrounds - it would be large images scrolling about.

Thanks

Tom [import]uid: 55068 topic_id: 10419 reply_id: 310419[/import]

Hey what editor are you using? Looking back, it was a slight multiple stabbing pain to make mine, but now I have full control over everything and it is easy to go back to the drawing board if I need to change images or display components. I think that is definitely worth it. If the one you are using works for you and you are on a tight schedule, I would stick with it. Making a camera controller in Corona isn’t difficult. The problem is being smart in making one. Make sure its dynamic and can handle any movement your user might throw at it. [import]uid: 54716 topic_id: 10419 reply_id: 37924[/import]

Hi ir8primates

Thanks for that. I’ve been using GameSalad and wanted to check out Corona as there were a few limitations I was hitting. I’m still in two minds about which one to go for so spending this week on Corona to see what it’s like.

The main problem is scrolling - as my games tend to use that every time. Are there any examples or tutorials on camera control / scrolling with Corona? Been looking but can’t find anything.

Also, if you have a loooong level in Corona, how do folks test say a jump they have to do on screen 20? Would take ages to play through each level to test stuff at the end.

Thanks

Tom [import]uid: 55068 topic_id: 10419 reply_id: 37926[/import]

[lua]GameSalad = neglectingAndroidMarket()-- :([/lua]

For camera control, try surfing the Code Exchange. The only example that’s out there that I know of is Ghost vs Monster, but DON’T take that control seriously Corona is much much much more powerful.

Not sure about jumping, I have level menus set up. But if you stick to corona you will without a doubt find out about the Director Class from the Code Exchange, and it should allow you to jump levels, if you can your levels separated into different files. [import]uid: 54716 topic_id: 10419 reply_id: 37929[/import]

I would highly advice you to check out Lime, it, makes scrolling very, very easy…justaddli.me [import]uid: 56303 topic_id: 10419 reply_id: 37954[/import]

Isn’t Lime just for tiled games? [import]uid: 54716 topic_id: 10419 reply_id: 37955[/import]

Isometric and Orthogonal, yes. What kind of scrolling game are you making?–just curious… [import]uid: 56303 topic_id: 10419 reply_id: 37958[/import]

Something along the lines of Ghost vs Monsters. Would Lime work? And what kind of game are you making?
[import]uid: 54716 topic_id: 10419 reply_id: 37959[/import]

A good example of scrolling is the Egg Breaker sample that comes with Corona. What it does is simply put all the display objects into one group, and then move that group around. [import]uid: 12108 topic_id: 10419 reply_id: 37965[/import]