Hi,
If you are building a top down view scroller, and the player is a shape that is rectangular and so has narrow front and long sides, how do you handle rotating the physic shape to match the shape of the sprite? When the physics.setDrawMode(“hybrid”) is enabled, the physic shape stays in the original shape direction, and yet the sprite is rotating as directed via the .rotation property ??
Eventually I see cases where the collision shape won’t be accurate when the sprite has rotated visually and yet the physic shape has retained the original angle it was defined with.
How are folks handling this situation? Google doesn’t turn up much at all??
G