I was using transition.to(dv.sprite, {time=400, rotation=360 }) to spin an object 360, however this does not work as expected. The first time, I will get a rotation. The second time I won’t. I believe the reason is because the rotation property describes a specific angle from the original angle.
I tried using rotate, but that breaks because rotate is a method and not a property. Anyone have any ideas of how to do this properly?
Thanks [import]uid: 8945 topic_id: 12585 reply_id: 312585[/import]
[import]uid: 12482 topic_id: 12585 reply_id: 46013[/import]