I have no problem with the scaling for iOS devices(iPhone 3GS, iPad, and the simulator), but in the simulator for Android devices, my sprites aren’t scaling right. They’re all set up with the @2x suffix for the high res displays.
local walker = sprite.newSpriteSheetFromData( "walker"..suffix..".png", require("walker"..suffix).getSpriteSheetData() )
local spriteSet = sprite.newSpriteSet( walker,1,59 )
sprite.add(spriteSet,"walker",1,59,1000,0)
spriteWalker = sprite.newSprite( spriteSet )
spriteWalker:play()
spriteWalker.x = 240
spriteWalker.y = 55
spriteWalker.xScale, spriteWalker.yScale = displayScale, displayScale
localGroup:insert( spriteWalker )
I figure it’s because displayScale doesn’t work for Android… not sure. [import]uid: 14032 topic_id: 9764 reply_id: 309764[/import]