Hi there,
I’m trying to make a simple shoot 'em up (for practice, mostly) but I’m already kind of stuck on one of the early steps - how do you figure out what size to make the sprites? Is there a best practice for this?
So far I’ve used the iPhone 5 skin in the simulator to try to roughly estimate how big I want to make an object/sprite (and based on the 320 x 568 screen size) and then created blah, blah@2x, and blah@4x image sizes. But I don’t know what dimensions to put in the display.newImageRect(“images/badguy_”…imageInt…".png",50,54) line - is it supposed to be the smallest size? And is this the correct way to size objects?
Thanks!