Hi everyone…
I have a non-physics object, that’s rotating in my game, @horacebury, yes it’s that turn-table again… It’s driven by a ‘FrameEnter’ Event Listener. I would like to use a collision event (on an unassociated object) to stop it dead in it’s tracks. Simply setting object.rotation to ‘0’ and removing the EventListener, just resets the object to it’s ‘start position’… I know probably need to get the object ‘angle’ first, but I’m at a bit of a loss.
Mark