Hi All,
I’m working at being able to save and load game data for my current project.
I was able to use Rob M’s tutorial/library to get up and running with this functionality in about 2.5 minutes flat (thank you Rob!):
This works awesome while I’m in my current simulator session saving and loading data at different points in time. How do I actually get the io. API to save data between sessions on the simulator so that I can test what it will be like for a user who leaves the game and then comes back to it at a later point?
Is there a way to do this or do I have to build to hardware and test on hardware to try out this functionality? I’d love to test on the simulator so that I can read the output window for various print statements that I’m using to track the functionality with.
I guess another way of phrasing my question would be:
When a person uses the io. API to create a file in the system.DocumentsDirectory, does that actually save anywhere for the simulator to use? Or does this only work on hardware?
Thanks in advance for your help with this 