Hello,
How does audio.stop() work/when does it get triggered?
When I switch scenes to the “victory” scene I call audio.stop() with no channel number to stop all audio that is playing.
But, when I answer all the question by rapidly tapping like an idiot on all the buttons, the audio does not stop when the switch is made. So I hear the two pieces of audio at the same time.
I tried also calling an audio.stop() before starting the other piece of audio but that doesn’t help.
It seems like Corona can’t handle the rapid input.
My app is aimed at toddlers so I can’t just assume they will use the app without rapidly tapping the screen.
I had to solve it using an inbetween step. But I thought the audio.stop() would just stop the audio.