Shout out to my fellow Solar2D fans. I know it’s just been a few months now since the announcement, and while I’m excited to see all of us that really did put up some cash and sponsor Vlad, I’m still a bit hesitant to kick off a new project given where offline builds are and the uncertainty around iOS Metal support and even longer reaching implications of availability on Switch.
At the risk of speaking sacrilege, I wanted to throw something out there and see what the rest of the community thought, Vlad included. Since at the end of the day, all of us are focused on the games we build, and the binaries we need to upload to the various platforms. Do our build tools really need to run on Windows and Mac? Do we really need Corona Cards at this point? What about Ubuntu support?
I’m not trying to de-value any individual’s use of the tool or reason for coming to the platform, but I’d love to see some kind of poll or something. As an example, while I personally value being able to build and distribute my games on Mac and even Kindle, if you told me today until the team size and momentum grew there would only be a focus on Android & iOS builds and that I could only build/develop on a Mac, I’d still use the tool. On the other hand if you told me we would continue to support everything the SDK does today, but, it will be 6 months before I can build on iOS with Metal support, I’d need to look elsewhere.
Hopefully what I’m saying makes sense and leads to a meaningful discussion. I’d love it if for the short term the community could come to a consensus through some sort of polling or vote as to a more narrow focus of the Solar2D software we all love, so that things could move forward faster in the near term. I’d rather it do a few things really well, than try and do all the things and lag behind on each platform.
Other thoughts?